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UI Designer Job Descriptions, Average Salary, Interview Questions

What Does a UI Designer Do?

A UI (User Interface) Designer is responsible for the look and feel of a digital product, such as a website, video game, or mobile application. They design user-friendly interfaces that make it easy for users to interact with the product. UI designers are responsible for creating visual elements, such as logos and graphics, as well as layouts and navigation systems. Common tasks include the creation of wireframes, prototypes, and high-fidelity mockups, as well as conducting user research and testing to validate design decisions.

UI designers collaborate closely with UX developers and product managers to make a user experience as aesthetically pleasing, seamless, and cohesive as possible. Professional designers must be confident in their use of industry-standard software for design and graphical interfaces, creative, organized, and level-headed to maximize quality and efficiency in their work.

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National Average Salary

UI designer salaries vary by experience, industry, organization size, and geography. To explore salary ranges by local market, please visit our sister site zengig.com.

The average U.S. salary for a UI Designer is:

$88,075

UI Designer Job Descriptions

When it comes to recruiting a UI designer, having the right job description can make a big difference. Here are some real world job descriptions you can use as templates for your next opening.

Candidate Certifications to Look For

While there are no specific certifications required for a UI designer, some employers may prefer candidates with a certification in graphic design or a related field. Certifications that may be beneficial for aspiring UI designers include the Adobe Certified Expert (ACE) designation for Photoshop, Illustrator, and InDesign, as well as the UX Certification from Human Factors International.

Sample Interview Questions

  • Please show me examples of your work and explain how you made your design decisions.
  • What are your methods for ensuring your designs meet the needs of your users?
  • Describe a project you’ve worked on that was particularly challenging. How did you handle it? What were the results?
  • What is your ideal workflow, and how often do you like to incorporate feedback into your process?
  • How comfortable are you with ambiguity?
  • Can you describe your design process from initial concept to final execution?
  • What is the biggest mistake or regret that you have made in a previous role? How would you handle it differently if given the opportunity again?
  • What do you consider essential for creating effective design patterns and best practices? How does this differ from following design trends?
  • What are some of the limitations of using Photoshop or Sketch for designing mobile interfaces?
  • Have you ever disagreed with a supervisor over an issue related to UI design? What was your reasoning, and what action did you take? Would you handle it differently now?
  • Can you describe a time when your personal values came into conflict with a company policy? How did you handle it? What was the outcome, and would you handle it differently now?
  • What is your favorite part of working on a UI team? What do you like least about it?
  • Do you consider yourself more of an artist, designer, or engineer when it comes to your work? Why?
  • How do you stay on top of design trends and new technologies?

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